Moving Forward After Toaster Launcher
It has been a while since the 2024 PGDX. It was a fun experience, showing Toaster Launcher in its new update with a demo of the Story Mode. It is only a matter of time (maybe some months) until the complete game is finished and will be published on both itch.io and Steam. It is not going to be free, so all future content will be playtested only privately or in future exhibits, like next year's PGDX.
Speaking of next year's PGDX, even though I can complete Toaster Launcher before that, I believe that I should bring more than just a complete version of the game...
...I will make a second game.
So alongside a completed Toaster Launcher would be a prototype of the new game that is going to be featured on the next PGDX. I was brainstorming on the types of games I am going to make, and while all are great ideas that would be executed soon, in a race against time, I decided for now to settle on the underlined idea on the list:
- Top-down Swarm Shooter
- Top-down Roguelite with a progression twist
- 2D voxel game focused on management
- First-person life-sim/survival/sandbox in space
- Narrative Action-Platformer game
- Harsh survival game with a management twist
- Arolf Delano Santos
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